Ignition Code
For all possible perks, check out Ignition Code over on d2gunsmith.com
The most important weapon to get this season that will be relevant in the PvE meta for some time” - Ehroar
This thing is horrifying. It’s going to remind you of The Mountaintop It’s like a full-auto GL! - Frostbolt
Well, I’m not sure the world of players will get as much utility out of this in PvP as Frostbolt does, but you will definitely make magic with it inside of PvE. If there’s one Splicer weapon you farm for this season, make it the Ignition Code.
PvP Rolls
There seems to be a new PvP meta emerging / has emerged using GLs to “prime” (i.e. do a material amount of damage to you) and then finish you off with a high-impact/low-RoF primary. It’s been the case for a couple of seasons by now, but I’m seeing it more now that Ignition Code is so easy to get.
“Avalanche”
You’ll notice that we’re looking to lower Blast Radius
to ensure that we concentrate as much of the damage as possible on to the direct hit (v. splash). Slideshot
is absolutely brilliant once you get the timing right. Check out some Frostbolt highlights.
Barrels [ 28%]: Hard Launch
Mags [ 33%]: Spike Grenades
Perks 1 [ 16%]: Slideshot
Perks 2 [ 16%]: Thresh
MWorks [ 20%]: Velocity MW
Variant | Chance | 1 in ? |
---|---|---|
🏔🏔🏔🌟 Collector’s Edition | 0.05% | 1889 |
🏔🏔🏔 CE (+barrels) | 0.16% | 630 |
🏔🏔🏔 CE (*perks2) | 0.32% | 315 |
🏔🏔🏔 CE (+barrels, *perks2) | 0.95% | 105 |
🏔🏔🏔 CE (+masterworks) | 0.21% | 472 |
🏔🏔🏔 CE (+masterworks, *perks2) | 1.27% | 78 |
🏔🏔 (+barrels, +masterworks) | 0.63% | 157 |
🏔🏔 (+barrels, +masterworks, *perks2) | 3.81% | 26 |
PvE Rolls
Ignition Code is the only obtaininable Kinetic GL in the game that can roll with Blinding Grenades
which, if you’re planning on doing anything remotely resembling challenging PvE content, is a must-have. Ehroar put together a solid review of Ignotion Code in PvE.
“Add Clear - Ehroar’s Pick”
Combining the new Danger Zone
perk with Blinding Grenades
means you’re practically blinding an entire room each time you fire it. Absolutely top-tier for challenging PvE content. Without Slideshot
you’re stil looking at a phenomenal Grenade Launcher, so a handful of variants are offered without it.
Barrels [ 28%]: Volatile Launch
Mags [ 33%]: Blinding Grenades
Perks 1 [ 16%]: Slideshot
Perks 2 [ 16%]: Danger Zone
MWorks [ 20%]: Blast Radius MW
Variant | Chance | 1 in ? |
---|---|---|
🦁🦁🦁🌟 Collector’s Edition | 0.05% | 1889 |
🦁🦁🦁 CE (*masterworks) | 0.26% | 378 |
🦁🦁🦁 CE (+barrels) | 0.13% | 756 |
🦁🦁🦁 CE (+barrels, *masterworks) | 0.66% | 151 |
🦁🦁🦁 (*barrels) | 0.19% | 540 |
🦁🦁🦁 (*barrels, *masterworks) | 0.93% | 108 |
🦁🦁 (*perks1) | 0.32% | 315 |
🦁🦁 (*perks1, *masterworks) | 1.59% | 63 |
🦁🦁 (*perks1, +barrels, *masterworks) | 3.97% | 25 |
“Single-Target Damage - Ehroar’s Pick”
This roll is centered around the damage bosts from Spike Grenades
and Vorpal Weapon
. Again we’re looking to minimize Blast Radius and keep the damage focused on the point of contact. Without Slideshot
you’re stil looking at a phenomenal Grenade Launcher, so a handful of variants are offered without it.
Barrels [ 28%]: Hard Launch
Mags [ 33%]: Spike Grenades
Perks 1 [ 16%]: Slideshot
Perks 2 [ 16%]: Vorpal
MWorks [ 20%]: Velocity MW
Variant | Chance | 1 in ? |
---|---|---|
😈😈😈🌟 Collector’s Edition | 0.05% | 1889 |
😈😈😈 CE (*masterworks) | 0.26% | 378 |
😈😈😈 CE (+barrels) | 0.16% | 630 |
😈😈😈 CE (+barrels, *masterworks) | 0.79% | 126 |
😈😈😈 (*barrels) | 0.19% | 540 |
😈😈😈 (*barrels, *masterworks) | 0.93% | 108 |
😈😈 (*perks1) | 0.32% | 315 |
😈😈 (*perks1, *masterworks) | 1.59% | 63 |
😈😈 (*perks1, +barrels, *masterworks) | 4.76% | 21 |